Suit: Determines whether this card "matches a clearing". Birds are wild.

Crafting Cost: You need this many workshops , in these clearings, to craft this card. Each workshop can be used once per turn. Note: The wild symbol matches a workshop in any clearing.

Paper Box: Craft for an immediate effect.

Stone Box: Craft to place in front of you. Then, activate when its conditions apply.

Ambush: Play directly from your hand when you are attacked in a matching clearing.

Pieces

Buildings
Tokens
Warriors
Pawn
Score one point for every enemy Building and Token you remove.

Rule: You Rule a clearing if you have the most Warriors and Buildings there.
The Eyrie wins ties. If other factions tie each other, no one wins.

Move: To Move to an adjacent clearing, you must Rule either the source or the destination clearing.
Turn sequence for the Marquise:

Birdsong

1st: Place wood

Daylight

2nd: Craft cards
3rd: Act! Choose three actions:

– Battle • March • Recruit • Build • Overwork

– In any order

– Discard bird cards for more actions

– You may repeat actions (except Recruit)

Evening

4th: Draw cards
5th: Discard down to five
Battle sequence:

Declare who and where.
Ambush and ambush back!

(this may end the battle)

Roll – attacker gets high.

(unless the Alliance is defending)

Cap hits to warrior count.

(or Vagabond's swords)

Extra Hit if defenseless!
Resolve hits, warriors first.

Then, damagee decides order.